A need, one of the core building blocks of NEEDSIMLifeSimulation
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| | NeedItem (string name, float changeRate, float critical, float satisfied) |
| | Create a new need. More...
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| string | needName |
| | The unique name of the need. Identifier. More...
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| float | minValue |
| | The limit below which the need satisfaction level is capped. More...
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| float | maxValue |
| | The limit above which the the need satisfaction level is capped. More...
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| float | changePerSecond |
| | How much the need changes per second. For example how hungry a character gets over time More...
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| float | criticalState |
| | The limit below which the state of the need satisfcation is considered critical. More...
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| float | satisfiedState |
| | The limit above which the state of the need satisfaction is considered satisfied. More...
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A need, one of the core building blocks of NEEDSIMLifeSimulation
| Simulation.NeedItem.NeedItem |
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string |
name, |
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float |
changeRate, |
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float |
critical, |
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float |
satisfied |
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Create a new need.
- Parameters
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| name | The unique name of the need. Identifier. |
| changeRate | How much the need changes per second. For example how hungry a character gets over time |
| critical | The limit below which the state of the need satisfcation is considered critical. |
| satisfied | The limit above which the state of the need satisfaction is considered satisfied. |
| float Simulation.NeedItem.changePerSecond |
How much the need changes per second. For example how hungry a character gets over time
| float Simulation.NeedItem.criticalState |
The limit below which the state of the need satisfcation is considered critical.
| float Simulation.NeedItem.maxValue |
The limit above which the the need satisfaction level is capped.
| float Simulation.NeedItem.minValue |
The limit below which the need satisfaction level is capped.
| string Simulation.NeedItem.needName |
The unique name of the need. Identifier.
| float Simulation.NeedItem.satisfiedState |
The limit above which the state of the need satisfaction is considered satisfied.
The documentation for this class was generated from the following file: