A species is a set of needs. For example zombies might only have the 'Hunger' need, whereas humans furthermore have a 'Social' need.
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A species is a set of needs. For example zombies might only have the 'Hunger' need, whereas humans furthermore have a 'Social' need.
| Simulation.Species.Species |
( |
string |
name, |
|
|
List< string > |
needs |
|
) |
| |
Construct a new species
- Parameters
-
| name | The unique name of the need. Identifier. |
| needs | The set of needs that defines this species |
| List<string> Simulation.Species.needs |
The set of needs that defines this species.
| string Simulation.Species.speciesName |
The unique name of the need. Identifier.
The documentation for this class was generated from the following file: