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class | Animal |
| This example suggests an idea for playing animations based on the states of NEEDSIMNodes. More...
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class | Bunny |
| This example script shows how the bunny can deal with the 'EatBunny' interaction, that can be performed by a fox at the slot provided by a bunny. More...
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class | Deer |
| The deer currently has no special features. Rather check out the fox and the bunny for now ;) More...
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class | Fox |
| Sets the fox to either run or walk More...
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class | FuchsalarmDemoScript |
| This script shows how the behaviors of the bunnies are interrupted when the fox is spawned. More...
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class | InputFieldRuntimeEditing |
| Helper to change need satisfaction rates of interactions and satisfaction change rates of needs at runtime in a UI. It provides a method to react to the user finishing his input to the InputField. More...
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class | Lake |
| This example suggests an idea for how a variety of animations can be played at an interactive object. More...
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class | NeedsUI |
| This class shows bars for need satisfaction. A full bar equals full satisfaction, an empty bar means the need is not satisfied. If the need is currently being satisfied an outline will be added. More...
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class | SampleCameraControl |
| A very simple scrolling camera for NEEDSIM Life simulation example scenes. More...
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class | SceneSwitcher |
| public methods to switch scenes via a button click. You have to add the scenes to your build settings to use the prefab that uses this script. More...
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class | SimpleSpawn |
| This is a spawning example script to maintain populations More...
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class | SpawnBedsManager |
| This example shows how you could spawn all the objects and agents procedurally. More...
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class | SpawnUIRuntimeEditing |
| Spawns a UI Element for each need and each satisfaction rate of an interaction. More...
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class | TimeSystem |
| This example uses arrays with 24 values each to modify how behaviors are evaluated at a specific time of day. This class works with Value Oriented behaviors, not with Goal Oriented behaviors, because it relies on the fact that all opportunities to satisfy needs are evaluated, not only the opportunities that can satisfy the need of the current goal. More...
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