This is used to store some values, and make some methods available in a place where they can be edited without affecting the other classes.
More...
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bool | HasArrivedAtSlot () |
| Depending on your game and your NavMesh you might have to change the conditions here. More...
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bool | slotToAgentDistanceSmall (Vector3 agentPosition) |
| Whether the slot and the agent are as close as defined in the smallDistance value More...
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bool | AcceptSlot (Simulation.Slot slot) |
| Do the necessary stept to follow up on accepting a slot. Set destination on nav mesh, and put agent into the correct state More...
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This is used to store some values, and make some methods available in a place where they can be edited without affecting the other classes.
Do the necessary stept to follow up on accepting a slot. Set destination on nav mesh, and put agent into the correct state
- Parameters
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- Returns
bool NEEDSIM.Blackboard.HasArrivedAtSlot |
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Depending on your game and your NavMesh you might have to change the conditions here.
- Returns
- Whether the NavMeshAgent has arrived at the slot.
bool NEEDSIM.Blackboard.slotToAgentDistanceSmall |
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Vector3 |
agentPosition | ) |
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Whether the slot and the agent are as close as defined in the smallDistance value
- Parameters
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- Returns
- true if agent is closer than small distance to target
The documentation for this class was generated from the following file: