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A centralized place for many of the strings used by the NEEDSIM Life simulation. More...
Static Public Member Functions | |
| static string | NewHasBeenSet (string name) |
| static string | DefaultInteractionRelativeNeedName (string needName) |
| static string | InteractionLabelToExtend (int extension) |
| static string | SlotNumberLabel (int i) |
Public Attributes | |
| const string | EditorExtensionPosition = "Window/" + ProductName + " - " + ProductDescription |
| const string | ProductName = "NEEDSIM" |
| const string | ProductDescription = "Life Simulation" |
Static Public Attributes | |
| static GUIContent | LabelNeedName |
| static GUIContent | LabelNeedChangeRate |
| static GUIContent | LabelCriticalState |
| static GUIContent | LabelSatisfiedState |
| static GUIContent | InteractionDurationLabel |
| static GUIContent | NeedAffectedLabel |
| static GUIContent | NumberOfNeedsAffectedLabel |
| static GUIContent | SatisfactionRateLabel |
Properties | |
| static string | SimulationManagerConstructed [get] |
| static string | FolderName [get] |
| static string | EditorWindowTitle [get] |
| static string | NoDefaultDataFound [get] |
| static string | MoreThanOneDefaultData [get] |
| static string | Advice [get] |
| static string | NoDatabaseFound [get] |
| static string | BuildAffordanceTreeFromSceneLabel [get] |
| static string | DialogTitleExitPlay [get] |
| static string | DialogMessageExitPlay [get] |
| static string | DialogButtonExitPlay [get] |
| static string | Welcome [get] |
| static string | SupportMail [get] |
| static string | WebsiteURL [get] |
| static string | WebsiteURLButtonText [get] |
| static string | VisitUsAt [get] |
| static string | Contact [get] |
| static string | AdvancedInstructionLine1 [get] |
| static string | AdvancedInstructionLine2 [get] |
| static string | AdvancedInstructionLine3 [get] |
| static string | AdvancedInstructionLine4 [get] |
| static string | AdvancedInstructionLine5 [get] |
| static string | MarkCurrentDatabaseAsDefault [get] |
| static string | UnableToLoadDatabase [get] |
| static string | GenericDatabaseName [get] |
| static string | defaultString [get] |
| static string | currentDatabaseLoadedLabel [get] |
| static string | DefaultDatabaseName [get] |
| static string | AssetsPath [get] |
| static string | NeedsDataBasePath [get] |
| static string | DataFolder [get] |
| static string | UserDataResources [get] |
| static string | Asterisk [get] |
| static string | AssetAppendix [get] |
| static string | SceneAppendix [get] |
| static string | DefaultNeedName [get] |
| static string | DefaultSpecies [get] |
| static string | SpeciesNameLabel [get] |
| static string | NeedsInSpeciesLabel [get] |
| static string | AddNeedButtonLabel [get] |
| static string | AddSpeciesButtonLabel [get] |
| static string | AddInteractionButtonLabel [get] |
| static string | RemoveNeedButtonLabel [get] |
| static string | DefaultDatabaseHeadline [get] |
| static string | SpeciesViewHeadline [get] |
| static string | AdvancedDatabaseViewHeadline [get] |
| static string | DataBasesAvailableLabel [get] |
| static string | ButtonAddDatabaseLabel [get] |
| static string | ButtonRemoveDatabaseLabel [get] |
| static string[] | WindowSelectionNames [get] |
| static string | InteractionViewHeadline [get] |
| static string | None [get] |
| static string | DefaultInteractionName [get] |
| static string | AssignNeedLabel [get] |
| static string | InteractionNameLabel [get] |
| static string | PreconditionsHeadline [get] |
| static string | PreconditionsSatisfactionLevelLabel [get] |
| static string[] | PreconditionsStatisfactionLevelArray [get] |
| static string | PreconditionsSpecies [get] |
| static string | PreconditionDefaultAny [get] |
| static string | PreconditionsUnsatisfiedLabel [get] |
| static string | IsAgent [get] |
| This has to be changed if changes to the respective field name are made in NEEDSIMNode.cs More... | |
| static string | DrawGizmosInGame [get] |
| This has to be changed if changes to the respective field name are made in NEEDSIMNode.cs More... | |
| static string | O_Space [get] |
| This has to be changed if changes to the respective field name are made in NEEDSIMNode.cs More... | |
| static string | TerritoryCenter [get] |
| This has to be changed if changes to the respective field name are made in NEEDSIMNode.cs More... | |
| static string | SpeciesName [get] |
| This has to be changed if changes to the respective field name are made in NEEDSIMNode.cs More... | |
| static string | ShowDebugInGame [get] |
| This has to be changed if changes to the respective field name are made in NEEDSIMNode.cs More... | |
| static string | ShowDebugInInspector [get] |
| This has to be changed if changes to the respective field name are made in NEEDSIMNode.cs More... | |
| static string | InteractionData [get] |
| This has to be changed if changes to the respective field name are made in NEEDSIMNode.cs More... | |
| static string | SlotPositionsArray [get] |
| This has to be changed if changes to the respective field name are made in NEEDSIMNode.cs More... | |
| static string | AuctionableBoolArray [get] |
| This has to be changed if changes to the respective field name are made in NEEDSIMNode.cs More... | |
| static string | InteractionDataArrayAccess [get] |
| This has to be changed if changes to the respective field name are made in NEEDSIMNode.cs More... | |
| static string | SlotPositionsArraySize [get] |
| This has to be changed if changes to the respective field name are made in NEEDSIMNode.cs More... | |
| static string | SlotPositionsArrayAccess [get] |
| This has to be changed if changes to the respective field name are made in NEEDSIMNode.cs More... | |
| static string | IsAuctionableArraySize [get] |
| This has to be changed if changes to the respective field name are made in NEEDSIMNode.cs More... | |
| static string | IsAuctionableArrayAccess [get] |
| This has to be changed if changes to the respective field name are made in NEEDSIMNode.cs More... | |
| static string | IsAgentLabel [get] |
| static string | ModifyLookAt [get] |
| This has to be changed if changes to the respective field name are made in NEEDSIMNode.cs More... | |
| static string | RandomStartLevelsLabel [get] |
| static string | ShowDebugGizmosLabel [get] |
| static string | TerritoryControlHeadline [get] |
| static string | NumberOfSlotsLabel [get] |
| static string | SlotPositionLabel [get] |
| static string | IsAuctionableLabel [get] |
| static string | AssignSpeciesOptionToAgentLabel [get] |
| static string | DebugIngameLabel [get] |
| static string | DebugInSpectorLabel [get] |
| static string | DeleteDatabaseTitle [get] |
| static string | DeleteDatabaseMessage [get] |
| static string | DialogYes [get] |
| static string | DialogCancel [get] |
| static string | YourDatabaseName [get] |
| static string | GeneralSettings [get] |
| static string | AdvancedSettings [get] |
| static string | LogSimulationLabel [get] |
| static string | PrintSimDebugLogLabel [get] |
| static string | AttachSpecificDBLabel [get] |
A centralized place for many of the strings used by the NEEDSIM Life simulation.
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| needName |
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| extension |
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| i |
| const string Simulation.Strings.EditorExtensionPosition = "Window/" + ProductName + " - " + ProductDescription |
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| const string Simulation.Strings.ProductDescription = "Life Simulation" |
| const string Simulation.Strings.ProductName = "NEEDSIM" |
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This has to be changed if changes to the respective field name are made in NEEDSIMNode.cs
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This has to be changed if changes to the respective field name are made in NEEDSIMNode.cs
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This has to be changed if changes to the respective field name are made in NEEDSIMNode.cs
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This has to be changed if changes to the respective field name are made in NEEDSIMNode.cs
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This has to be changed if changes to the respective field name are made in NEEDSIMNode.cs
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This has to be changed if changes to the respective field name are made in NEEDSIMNode.cs
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This has to be changed if changes to the respective field name are made in NEEDSIMNode.cs
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This has to be changed if changes to the respective field name are made in NEEDSIMNode.cs
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This has to be changed if changes to the respective field name are made in NEEDSIMNode.cs
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This has to be changed if changes to the respective field name are made in NEEDSIMNode.cs
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This has to be changed if changes to the respective field name are made in NEEDSIMNode.cs
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This has to be changed if changes to the respective field name are made in NEEDSIMNode.cs
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This has to be changed if changes to the respective field name are made in NEEDSIMNode.cs
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This has to be changed if changes to the respective field name are made in NEEDSIMNode.cs
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This has to be changed if changes to the respective field name are made in NEEDSIMNode.cs
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This has to be changed if changes to the respective field name are made in NEEDSIMNode.cs
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