- Character behavior for games
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- a -
AddInteractionButtonLabel :
Simulation.Strings
AddNeedButtonLabel :
Simulation.Strings
AddSpeciesButtonLabel :
Simulation.Strings
AdvancedDatabaseViewHeadline :
Simulation.Strings
AdvancedInstructionLine1 :
Simulation.Strings
AdvancedInstructionLine2 :
Simulation.Strings
AdvancedInstructionLine3 :
Simulation.Strings
AdvancedInstructionLine4 :
Simulation.Strings
AdvancedInstructionLine5 :
Simulation.Strings
AdvancedSettings :
Simulation.Strings
Advice :
Simulation.Strings
Affordance :
Simulation.AffordanceTreeNode
AssetAppendix :
Simulation.Strings
AssetsPath :
Simulation.Strings
AssignNeedLabel :
Simulation.Strings
AssignSpeciesOptionToAgentLabel :
Simulation.Strings
Asterisk :
Simulation.Strings
AttachSpecificDBLabel :
Simulation.Strings
AuctionableBoolArray :
Simulation.Strings
AuctionableSlotColor :
Simulation.GeneralSettings
- b -
BlockedSlotColor :
Simulation.GeneralSettings
BuildAffordanceTreeFromSceneLabel :
Simulation.Strings
ButtonAddDatabaseLabel :
Simulation.Strings
ButtonRemoveDatabaseLabel :
Simulation.Strings
- c -
ChangePerSecond :
Simulation.SimulationData
Contact :
Simulation.Strings
currentDatabaseLoadedLabel :
Simulation.Strings
CurrentInteraction :
Simulation.Affordance
currentInteraction :
Simulation.Slot
CurrentInteractionSatisfiesMostUrgentNeed :
Simulation.AffordanceTreeNode
- d -
Data :
Simulation.Manager
DataBasesAvailableLabel :
Simulation.Strings
DataFolder :
Simulation.Strings
DebugIngameLabel :
Simulation.Strings
DebugInSpectorLabel :
Simulation.Strings
DefaultDatabaseHeadline :
Simulation.Strings
DefaultDatabaseName :
Simulation.Strings
DefaultInteractionName :
Simulation.Strings
DefaultNeedChangePerSecondRate :
Simulation.GeneralSettings
DefaultNeedCriticalState :
Simulation.GeneralSettings
DefaultNeedMaxValue :
Simulation.GeneralSettings
DefaultNeedMinValue :
Simulation.GeneralSettings
DefaultNeedName :
Simulation.GeneralSettings
,
Simulation.Strings
DefaultNeedSatisfiedState :
Simulation.GeneralSettings
DefaultSpecies :
Simulation.Strings
defaultString :
Simulation.Strings
DeleteDatabaseMessage :
Simulation.Strings
DeleteDatabaseTitle :
Simulation.Strings
DialogButtonExitPlay :
Simulation.Strings
DialogCancel :
Simulation.Strings
DialogMessageExitPlay :
Simulation.Strings
DialogTitleExitPlay :
Simulation.Strings
DialogYes :
Simulation.Strings
DrawGizmosInGame :
Simulation.Strings
Duration :
Simulation.Interaction
- e -
EditorWindowTitle :
Simulation.Strings
- f -
FolderName :
Simulation.Strings
- g -
GeneralSettings :
Simulation.Strings
GenericDatabaseName :
Simulation.Strings
Goal :
Simulation.AffordanceTreeNode
- h -
HasBeenAchieved :
Simulation.Goal
HasInteraction :
Simulation.Affordance
HasPreconditions :
Simulation.Interaction
- i -
Instance :
Simulation.Manager
InteractionData :
Simulation.Strings
InteractionDataArrayAccess :
Simulation.Strings
InteractionNameLabel :
Simulation.Strings
InteractionStartedThisFrame :
Simulation.Affordance
InteractionViewHeadline :
Simulation.Strings
IsAgent :
Simulation.Strings
IsAgentLabel :
Simulation.Strings
IsAuctionable :
Simulation.Slot
IsAuctionableArrayAccess :
Simulation.Strings
IsAuctionableArraySize :
Simulation.Strings
IsAuctionableLabel :
Simulation.Strings
- l -
LocalLookAt :
Simulation.Slot
LocalPosition :
Simulation.Slot
LogSimulationLabel :
Simulation.Strings
LookAt :
Simulation.Slot
- m -
MarkCurrentDatabaseAsDefault :
Simulation.Strings
ModifyLookAt :
Simulation.Strings
MoreThanOneDefaultData :
Simulation.Strings
MostUrgentNeed :
Simulation.AffordanceTreeNode
- n -
Name :
Simulation.Interaction
NeedsDataBasePath :
Simulation.Strings
NeedsInSpeciesLabel :
Simulation.Strings
NeedToSatisfy :
Simulation.Goal
NoDatabaseFound :
Simulation.Strings
NoDefaultDataFound :
Simulation.Strings
None :
Simulation.Strings
NumberOfSlotsLabel :
Simulation.Strings
- o -
O_Space :
Simulation.Strings
- p -
Parent :
Simulation.AffordanceTreeNode
Position :
Simulation.Slot
PreconditionDefaultAny :
Simulation.Strings
PreconditionsHeadline :
Simulation.Strings
PreconditionsSatisfactionLevelLabel :
Simulation.Strings
PreconditionsSpecies :
Simulation.Strings
PreconditionsStatisfactionLevelArray :
Simulation.Strings
PreconditionsUnsatisfiedLabel :
Simulation.Strings
PrintSimDebugLogLabel :
Simulation.Strings
Prolongable :
Simulation.Interaction
- r -
RandomStartLevelsLabel :
Simulation.Strings
ReadyCharacterSlotColor :
Simulation.GeneralSettings
RemoveNeedButtonLabel :
Simulation.Strings
ReservedSlotColor :
Simulation.GeneralSettings
Root :
Simulation.AffordanceTreeNode
,
Simulation.SimulationData
- s -
SatisfactionLevels :
Simulation.AffordanceTreeNode
SatisfactionRates :
Simulation.Interaction
SatisfactionState :
Simulation.Goal
SceneAppendix :
Simulation.Strings
ShowDebugGizmosLabel :
Simulation.Strings
ShowDebugInGame :
Simulation.Strings
ShowDebugInInspector :
Simulation.Strings
SimulationManagerConstructed :
Simulation.Strings
SlotColor :
Simulation.GeneralSettings
SlotPositionLabel :
Simulation.Strings
SlotPositionsArray :
Simulation.Strings
SlotPositionsArrayAccess :
Simulation.Strings
SlotPositionsArraySize :
Simulation.Strings
SlotRepresentationHandleRadius :
Simulation.GeneralSettings
SlotRepresentationRadius :
Simulation.GeneralSettings
Slots :
Simulation.AffordanceTreeNode
SlotState :
Simulation.Slot
Species :
Simulation.AffordanceTreeNode
SpeciesAllowed :
Simulation.Interaction
SpeciesName :
Simulation.Strings
SpeciesNameLabel :
Simulation.Strings
SpeciesViewHeadline :
Simulation.Strings
SupportMail :
Simulation.Strings
- t -
TerritoryCenter :
Simulation.Strings
TerritoryControlHeadline :
Simulation.Strings
- u -
UnableToLoadDatabase :
Simulation.Strings
UserDataResources :
Simulation.Strings
- v -
VisitUsAt :
Simulation.Strings
- w -
WebsiteURL :
Simulation.Strings
WebsiteURLButtonText :
Simulation.Strings
WeightsForNeed :
Simulation.SimulationData
WeightsForNeedSatisfaction :
Simulation.SimulationData
Welcome :
Simulation.Strings
WindowSelectionNames :
Simulation.Strings
- y -
YourDatabaseName :
Simulation.Strings
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