- Character behavior for games
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a
c
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e
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- a -
AtSatisfactionLevels :
Simulation.InteractionData
- c -
changePerSecond :
Simulation.NeedItem
criticalState :
Simulation.NeedItem
CriticalStateDictionary :
Simulation.SimulationData
- d -
DatabaseName :
Simulation.DatabaseAsset
doesHavePreconditions :
Simulation.InteractionData
duration :
Simulation.InteractionData
- e -
EditorExtensionPosition :
Simulation.Strings
- f -
floatValue :
Simulation.StringFloatPair
- i -
InteractionByNameDictionary :
Simulation.SimulationData
InteractionDurationLabel :
Simulation.Strings
interactionName :
Simulation.InteractionData
Interactions :
Simulation.DatabaseAsset
isDefault :
Simulation.DatabaseAsset
- l -
LabelCriticalState :
Simulation.Strings
LabelNeedChangeRate :
Simulation.Strings
LabelNeedName :
Simulation.Strings
LabelSatisfiedState :
Simulation.Strings
- m -
maxValue :
Simulation.NeedItem
minValue :
Simulation.NeedItem
- n -
NeedAffectedLabel :
Simulation.Strings
needName :
Simulation.NeedItem
NeedNames :
Simulation.SimulationData
needs :
Simulation.Species
NeedsList :
Simulation.DatabaseAsset
NumberOfNeedsAffectedLabel :
Simulation.Strings
- p -
ProductDescription :
Simulation.Strings
ProductName :
Simulation.Strings
- s -
SatisfactionRateLabel :
Simulation.Strings
satisfactions :
Simulation.InteractionData
satisfiedState :
Simulation.NeedItem
SatisfiedStateDictionary :
Simulation.SimulationData
Species :
Simulation.DatabaseAsset
SpeciesAllowed :
Simulation.InteractionData
speciesName :
Simulation.Species
stringValue :
Simulation.StringFloatPair
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