Stores the data used by the NEEDSIM Life simulation
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Inherits ScriptableObject.
Stores the data used by the NEEDSIM Life simulation
| string [] Simulation.DatabaseAsset.GetInteractionNames |
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Constructs a new array with the names of all interactions.
- Returns
- A new array with the name of all interactions.
| string [] Simulation.DatabaseAsset.GetNeedNames |
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Constructs a new array with the names of all needs.
- Returns
- A new array with the name of all needs.
| string [] Simulation.DatabaseAsset.GetSpeciesNames |
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Constructs a new array with the names of all species.
- Returns
- A new array with the name of all species.
| void Simulation.DatabaseAsset.Init |
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string |
databaseName, |
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List< NeedItem > |
needs, |
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List< Species > |
species, |
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List< InteractionData > |
interactions, |
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bool |
isDefaultDatabase |
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) |
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Initializes the database asset with values
- Parameters
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| databaseName | The name of the database |
| needs | The needs in the database |
| species | The species in the databse |
| interactions | The interactions in the database |
| isDefaultDatabase | Whether this is the one default database. |
| string Simulation.DatabaseAsset.DatabaseName |
All the interactions in the database.
| bool Simulation.DatabaseAsset.isDefault |
Whether this is the one default database.
| List<NeedItem> Simulation.DatabaseAsset.NeedsList |
All the needs in the database
| List<Species> Simulation.DatabaseAsset.Species |
All the species in the database
The documentation for this class was generated from the following file: